The Interactive Psyche Game Console

Military Strategy Manual of the Past

Ender’s Game

Icon of a pixelated open book

By Andréa Mestre

After extensive research, the researchers discovered a captivating manuscript, *Ender's Game*, found near what we believe to be an "Interactive Psyche Console" (IPC).

Although the date and origin of this text remain mysterious, it appears to have been used as a training guide for the young elites of that time. This artifact raises important questions about teaching methods and the use of immersive technologies in ancient human society.

The Training Manual for Young Elites and the IPC

Among the fragments found is Ender's Game, attributed to former author Orson Scott Card, is presented as a strategic manual for young war commanders. It tells the story of a young boy named Ender Wiggin, selected to lead an army because of his exceptional skills in war simulations.

Contrary to the misconception that this text was a work of fiction it seems clear that it served as the basis for a military training programme. Our researchers are convinced that Wiggin, whether a historical or mythological figure was the ultimate example of the child conditioned for war by the ICC.

Cover of the book Ender's Game

Ender’s Game, Orson Scott

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Young minds were trained to become leaders capable of making difficult decisions, simulating battles with real consequences for their psychological health and preparation for future conflicts.

A Tool for Mental Domination

The misunderstanding of the IPC as merely a "video game console" by earlier civilizations raises fascinating questions about the perception of technology.

Far from being just a leisure activity, these "game" sessions were actually experiences of mental control, aimed at producing strategic geniuses.

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